Tetris Didn't Win at This Gaming Ceremony — A New Category Could Fix That

Whenever a prominent awards ceremony nears, one notices an outcry for the addition additional classifications to acknowledge underappreciated efforts and delight the spirits of fans who have specialized interests.

Another commentator has already made advocating for terror-themed awards. It would be amazing. The same goes for board games, representing a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to dedicated enthusiasts, I possess a compelling case for why my demand is the most urgent and important of all. This is the request: It's essential to create a category for puzzle games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and it will always start arguments resulting in unclear classifications. It's understandable that film award organizations avoid this approach. Yet it remains an essential concession within the realm of video games, which are so diverse it's challenging to consider them a single creative category.

For the full spectrum of gaming accomplishments to receive acknowledgment, and to ensure all game types to receive proper recognition, genre categories are essential.

Existing Game Classification System

The major gaming awards currently feature classifications covering Action, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, and Sports/Racing games. Together, these classifications effectively encompass a lot of ground, allowing placement for most games within them.

This doesn't apply to brain-teasing titles. No appropriate category exists for their placement. Examine these examples from outstanding current releases, each quite distinct: building puzzles of one title, fast-paced pattern recognition from another release, and the sweetly sociological logic puzzles of a third title. Where could they possibly go among existing types? Simply put, no category fits.

The Representation Problem

There are dozens outstanding logic titles released every year lacking appropriate categories during gaming ceremonies, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, and the highly challenging Indie races.

  • One classic puzzle game got overlooked for anything during that awards season
  • Another creative title was excluded in 2019
  • Popular arranging title was overlooked that year
  • Just some brain-teasers managed to sneak into niche award types

Importance of Logic Titles

These are often compact experiences, but the art in brain-teasers carries substantial weight. Iconic mobile puzzle games count as most popular titles globally continuing this trend for over a decade.

The legendary block-stacking game rivals popular creative games competing to become best-selling game of all time; it’s also in the running for top gaming experience. Puzzle games are foundational within interactive entertainment, and they are in conversation with almost every other genre.

The Solution and Justification

Brain-teasers wouldn't encounter that issue. It would be easy to populate multiple candidates with fascinating, diverse, deserving games each ceremony simply — actually, with challenge, because you’d have to leave numerous deserving experiences.

Restating the point, these are games lacking appropriate categories during prominent ceremonies. Logic title developers function at the demanding boundary interactive creation, creating some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they merit acknowledgment. Don't make them wait generations.

Kaitlyn Williams
Kaitlyn Williams

Marcus is a seasoned IT consultant with over 15 years of experience in cybersecurity and cloud infrastructure, passionate about helping businesses optimize their technology.